Post Category: Review

Review posts relate to games that we have played with a group of kids, and give our opinions on using them in that environment.

Review: Resident Evil Deck Building Game: Alliance

Review: Resident Evil Deck Building Game: Alliance

Alliance Box ArtSo, here’s the deal. You’re never going to play this game in a school setting – it’s wildly inappropriate. But I played it while I was at GenCon and I feel like I would be remiss in my responsibilities to you if I allowed you to suffer the same fate.

Fair warning, there’s going to be very little in this post that is positive.

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GenCon Review: Imagine

GenCon Review: Imagine

Boxart image from BoardGameGeekImagine, published by Gamewright, is a party game in the vein of Pictionary or Concept. It is very similar indeed to Squint (2002), but with one very important difference – the cards are transparent. I have to confess that transparent plastic cards are something that I’m irrationally fond of in games, and it’s probably why I carry Gloom in my “anytime games” box. So when we were waved over by the Gamewright lady, I was instantly intrigued.

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Club Review: Splendor

Club Review: Splendor

Boxart image from BoardGameGeekSplendor, designed by Marc AndrĂ©, is an engine building game that manages to be incredibly simple in play while maintaining a good amount of strategic depth. Superficially, you take on the role of a gem merchant trading in mines, trade routes, and stores during the Renaissance. In truth, the theme is pretty light and inconsequential to the core of the game – taking chips and buying cards.

Make no mistake, this game is fun, but how did it play with the kids?

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