Post Category: Opinion

Opinion posts relate to non-review topics that BGS has a view we consider worth sharing!

Arkham Horror: The Card Game – Why should you buy it?

Arkham Horror: The Card Game – Why should you buy it?

Arkham Horror: The Card Game Banner

No, for real. Isn’t Arkham Horror: The Card Game (AH:CG) just another mad cash-grab from Fantasy Flight Games, desperately trying to milk the Cthulhu Mythos for all that it’s worth? I mean, come on, they’ve already got a boat-load of “LCG” titles and even more Mythos products. Why onĀ EARTH would you want to spend yet more money on more of the same?

Well, I have bought into it 100%. As you get to know me more through the posts I write on BoardGameSchool you will come to learn that I am deeply addicted to collecting things, and Fantasy Flight’s “Living Card Game” model is perfect for scratching that itch without driving me over the cliff to bankruptcy. There’s really only one other reason that I decided to jump in: Mrs Clark. My wife has a strong preference for cooperative games right now and, despite the occasional frustrations, I really do love playing games with her.

Not everyone is me, though, so why else might someone decide that AH:CG is a product they want to buy? And keep buying for possibly years to come? Below the cut, I’m going to go through some common reasons that people may be unsure about the product or LCGs in general and try to address them as best I can. Please remember that my aim is not to convince people to buy the game, but to help them make more informed choices by going into more detail than is readily available on Google.

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Battle Pool: More Child-Driven Variations

Battle Pool: More Child-Driven Variations

When you have two pool tables to share between almost twenty kids, the typically two-player nature of pool games becomes an issue that had never really occurred to me before. I know that there are traditional games played on a pool table that support many more than two players, but none of my kids do – so they made up their own.

They call it “War”, but I prefer the more emotive “Battle Pool” which also handily avoids confusion with the card game. Battle Pool is played with up to six players, each defending a cushion around the edge of the table. Two balls of the same color, one spot and one stripe, are given to each player and constitute their army. The aim is to be the last man standing, eradicating the other players by potting their balls with your own.

On the face of it, quite simple, but there have been some emergent rules that I think are worthy of discussion.

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Child-Driven Mancala Variations

Child-Driven Mancala Variations

I want to open with two seemingly unrelated pieces of information. First, that I am spending this summer working at a childcare program in my school district and, second, that I am not an expert in Mancala-based games.

My first actual play of “Mancala” was last Friday, when two girls taught me their homebrew rule set. Needless to say, I got thoroughly trashed as we negotiated the intricacies and special-cases of the way their game was played. When I eventually clawed my way to a win, I bowed out and let them carry on without me. The way they had taken a board and some faint memories of rules long-since abandoned, and cobbled together a serviceable game was interesting. It needed some thinking about.

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